im using 11.5 and U3D 2.6
is the only way to increase detail etc. by scaling up tex maps? or can GI play a role?
(I followed the tuts)
Now after a new freshly modelled piece of geometry, I tried the same; BUT instead of a single texture for multiple objs, I did: Each object was baked and separate mats where constructed, these textures where exported to my assets. Now when I look at my model, it doesnt project the various textures on the corresponding geometry, but covers it all. I cant find a method to assign 1 mat per geometry.
How do I solve this pickle?

If u need a scene, how do I export it for u to see?
BR KRodil
Btw, I did a money shot of the first debated geometry.
http://krodil.deviantart.com/art/lights-and-shadows-155859357