Hi all, I was wondering a couple of things about shader management...
I got lots of shaders from another engine and since there are really nice shaders I was wondering if I can import those shaders into Unity.
I read on Unity forum that shaders are coded in "shaderlab" language, that is similar to C#/Javascript/.FX...
So, since all my shaders are .FX shaders is there a way to convert them or make them work into Unity3D?
I also read that you can load your shaders in FX Composer than change some settings to let them work into Unity...well, since there are lots of free .FX shaders available on Nvidia website someone already tried that?
I tried to understand how things work in FX Composer, but from an artist point of view those are just a bunch of lines with something written...and my attempt were all failures

Another thing: I notice that, if you use lightmapped shaders, you can't use parallax mapping...anyway is possible to build a custom shader that allows parallax, or not? I mean, copy&paste from the parallax mapping and add it to the diffuse lightmapped shader could work? they didn't include this shader because is not possible to work with parallax when an object is lightmapped or what?
Thanks
