The awesome folks over at pureLight Technologies were nice enough to let me try out the trial version of purelight for unity. I spent a bit of time getting a pretty good workflow going from softimage to purelight and figured I would post some results.




I still have a few things to figure out, especially when it comes to custom shaders. I’m not much of a shader programmer, and I didn’t try anything custom with this scene. Now that I’m done with my quick workflow test scene I’ll be using it in the production of my game. So keep a look out for some images from that.
When it comes to lightbaking for Unity, pureLight is by far the easiest solution I’ve found to date. Simply export you scene out of your 3d app, import it into purelight, bake your light maps, and import the whole thing into unity. The above screenshots were taken right after I imported my scene from purelight to unity and created a web build. Everything keeps it’s connection using purelights custom shaders.
My game will be a web game, so having a good frame-rate is key. Because I have no lights in this scene I'm getting an awesome frame-rate.
Thanks for checking it out!