Hi all, even if this is my third post is time to imtroduce myself...well, I'm Nicolas, 27, 3D Artist and what I wanto to do with Unity3D is to develop interactive Architectural Visualization and product presentations...
Actually I already did some arch viz with another software ( Esperient Creator ), but since lots of features are missing I decided to switch to Unity3D and see what can I do with that....
Well, to be honest I bought Torque3D as well and I've been working with UDK ( Unreal Development Kit ) for a while, but right now Unity3D seems the only one that allows me to work the way I want.
Looking around for global illumination, real-time lighting and shadows I saw a beautiful demo developed with another 3d app very similar to Unity3D, but with stunning visuals...
http://www.youtube.com/watch?v=w7fVDmRHxQgWell, on the Unity forum someone told me that right now I can achieve something like that in Unity3D, even find a way to have indirect illumination.....and that sounds really strange to me, because from what I've been reading the lighting system is one of the weakest features in Unity3D...
So since there are people here who use Unity3D much better than me what you can tell me about that?
Is there a way to achieve something like the video posted above?
I just would like to understand what I can and can't do with Unity3D, since I really like working with it!