Thomas P.
Administrator
Sr. Member
   
Karma: +51/-0
Offline
Posts: 783
Forging The Holy Poly!
|
 |
« on: January 25, 2010, 04:17:15 PM » |
|
Just reserving my space  Thomas P.
|
|
|
|
|
Logged
|
----------------------------------------------- Thomas Pasieka - Freelance 3D Artist I am available for contract work. Please contact me. http://www.3dattack.us
|
|
|
|
|
giyomu
Jr. Member

Karma: +2/-0
Offline
Posts: 123
|
 |
« Reply #2 on: January 25, 2010, 09:52:09 PM » |
|
You going to finish this one or use your computer as an excuse again?  yeah agree , and if your computer get mad again well forge one sword by hand like an old man viking, nothing better that hand made "real" stuff  hehe good luck to you thomas 
|
|
|
|
|
Logged
|
unity 3D , so cool ^^
|
|
|
brokenpoly
Global Moderator
Full Member
  
Karma: +12/-0
Offline
Posts: 240
|
 |
« Reply #3 on: January 30, 2010, 04:00:05 AM » |
|
What`s happening to this you lazy German Wienerschnitzel?
|
|
|
|
|
Logged
|
|
|
|
Thomas P.
Administrator
Sr. Member
   
Karma: +51/-0
Offline
Posts: 783
Forging The Holy Poly!
|
 |
« Reply #4 on: January 30, 2010, 09:47:09 AM » |
|
Haha... not to worry my dear Viking! I am working on a "Sword". However, I am also recording what I am doing to make a video tutorial for folks so I don't want to show anything quite yet until I am completely finished 
|
|
|
|
|
Logged
|
----------------------------------------------- Thomas Pasieka - Freelance 3D Artist I am available for contract work. Please contact me. http://www.3dattack.us
|
|
|
Thomas P.
Administrator
Sr. Member
   
Karma: +51/-0
Offline
Posts: 783
Forging The Holy Poly!
|
 |
« Reply #5 on: January 30, 2010, 02:56:41 PM » |
|
Allllrighty... well since I just finished recording all of the modeling process I thought I'd share a Clay Rendering with you guys. The Sword is modeled after a real hand-crafted sword. I am not aiming for 100% accuracy as I don't have any exact measurements or shots that actually tell me about length/dimension relations. In any case, the current model is modeled in a traditional box modeling approach and then put in HyperNURB (SubD) in C4D. Hope you like it.
Thomas Pasieka
|
|
|
|
Logged
|
----------------------------------------------- Thomas Pasieka - Freelance 3D Artist I am available for contract work. Please contact me. http://www.3dattack.us
|
|
|
Skylebones
Global Moderator
Newbie
  
Karma: +4/-0
Offline
Posts: 68
|
 |
« Reply #6 on: January 30, 2010, 03:18:26 PM » |
|
Man that's looking great!
|
|
|
|
|
Logged
|
|
|
|
giyomu
Jr. Member

Karma: +2/-0
Offline
Posts: 123
|
 |
« Reply #7 on: February 01, 2010, 06:33:17 PM » |
|
this is unacceptable that you post your wip before me !  the model look good thomas , i am impatient to see what you will end up with , when you will get texture for it 
|
|
|
|
|
Logged
|
unity 3D , so cool ^^
|
|
|
Hal_OverKillGames
Newbie
Karma: +2/-0
Offline
Posts: 56
|
 |
« Reply #8 on: February 02, 2010, 07:44:04 AM » |
|
Looking really good  like the presentation too, very cool!
|
|
|
|
|
Logged
|
|
|
|
Thomas P.
Administrator
Sr. Member
   
Karma: +51/-0
Offline
Posts: 783
Forging The Holy Poly!
|
 |
« Reply #9 on: February 02, 2010, 01:06:20 PM » |
|
Thanks everybody  Well here is my "final" Sword. I am pretty happy with the looks of it. I recorded the whole modeling process and some of the texturing and lighting. I hope to have to video done and available by the end of this week. Thomas P.
|
|
|
« Last Edit: February 02, 2010, 01:16:51 PM by Thomas P. »
|
Logged
|
----------------------------------------------- Thomas Pasieka - Freelance 3D Artist I am available for contract work. Please contact me. http://www.3dattack.us
|
|
|
Skylebones
Global Moderator
Newbie
  
Karma: +4/-0
Offline
Posts: 68
|
 |
« Reply #10 on: February 02, 2010, 01:41:52 PM » |
|
yes man! That turned out awesome. Great model and texture work.
|
|
|
|
|
Logged
|
|
|
|
Chanur
Newbie
Karma: +0/-0
Offline
Posts: 28
|
 |
« Reply #11 on: February 03, 2010, 10:43:17 AM » |
|
That's truly awesome man! Maybe i would have made the fuller broader and placed the runes in its middle. Love it!  Could you post a pic of your texture map please 
|
|
|
|
|
Logged
|
|
|
|
Robert G
Newbie
Karma: +0/-0
Offline
Posts: 7
|
 |
« Reply #12 on: February 07, 2010, 08:39:13 AM » |
|
Looking very nice Thomas. How many vertices does it have? I just checked your shop to see if the “making of” would be available already, but it seems not.
Kind regards, Robert
|
|
|
|
|
Logged
|
|
|
|
Thomas P.
Administrator
Sr. Member
   
Karma: +51/-0
Offline
Posts: 783
Forging The Holy Poly!
|
 |
« Reply #13 on: February 09, 2010, 09:12:36 AM » |
|
Hey Robert,
The sword model is not a "game ready" model. The video that I made is basically about the modeling process (boxmodeling). It's 2 Hours long and shows the whole process in real time. I am currently uploading the file to the server and it will be available today (in about an hour or two).
Thomas
|
|
|
|
|
Logged
|
----------------------------------------------- Thomas Pasieka - Freelance 3D Artist I am available for contract work. Please contact me. http://www.3dattack.us
|
|
|
islanddreamer
Invitation
Newbie
Karma: +3/-0
Offline
Posts: 59
|
 |
« Reply #14 on: February 09, 2010, 08:20:11 PM » |
|
So how many polys are in your objects, Thomas? What would you do to optimize this sword for a game?
|
|
|
|
|
Logged
|
|
|
|
|